Loud guns, dark music, and a cold void.

My main field of work during Trespassers was (adaptive) music, sound design and some balancing.
Trespassers, produced as a university project, is a real time strategy shooter, with massive tower defense elements and rpg systems like a skill tree for your marines.
A cold, uncaring void. Three marines in a hostile environment, populated by mindless creatures which are controlled by an isolated hive mind.
The exploration of nihilistic philosophy. The absurd and paradoxes of war, the question for choice and moral decisions,
and a desperate struggle for survival – on both sides.

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