Safe And Sound
My flagship project. Safe And Sound is a third person cyberpunk shooter. If you would like to get an impression of the gameplay, know the characters, or read about the story, follow the game on Instagram!
Developer ✘ Designer
My flagship project. Safe And Sound is a third person cyberpunk shooter. If you would like to get an impression of the gameplay, know the characters, or read about the story, follow the game on Instagram!
This project was started as a course at Hochschule Harz called “Distributed Game Development”.It was a collaboration between us (Hochschule Harz) and students of the Tokyo University of Technology.I was responsible for the Music Compositing, Sound and Voice Design as the Audio Lead over the course of two semesters.Just check out the play through to …
The soundtreack for “Auri: The Secret of Eneru”. Auri, a little girl living amongst the stars in the sky, accidentally finds her way down to earth.Among unfamiliar creatures in a strange environment her story begins.A project by Marie Petters. bmsm · Auri – The Secret Of Eneru OST – Maintheme
Marble, marble, marble away! A level design tool and game to create floating marble tracks.Developed within 3 days on an Augmented Reality Jam in our university. Created with Unity3D and the Microsoft Hololens.
Brrrrr! A serious game project I have just started.This game is supposed to teach the complexity and connection between all elements of an ecosystem, delivered in a mobile idle game.It has several different mechanics like, surviving the unforgiving cold, collection resources and re-planting them to keep the ecosystem in balance.The project is technically still a …
3rd Place at German Computer Game Awards 2017 (Newcomer: Concept)! „Mit nGlow nominiert die Jury ein ungewöhnlich überzeugendes Konzept eines Wechselspiels zwischen Tag und Nacht.Selten wurde eine Spielidee so prägnant und mit Gespür für Atmosphäre vermittelt.“https://deutscher-computerspielpreis.de/nominierte-2018 Night and day – crucial elements of controlling the environment in this 3D puzzle game.Switch between night and day …
Loud guns, dark music, and a cold void. My main field of work during Trespassers was (adaptive) music, sound design and some balancing.Trespassers, produced as a university project, is a real time strategy shooter, with massive tower defense elements and rpg systems like a skill tree for your marines.A cold, uncaring void. Three marines in …
Puzzle, puzzle in Virtual Reality!Experience an immersive puzzle game with telekinetic powers.Control objects like cubes and obstacles with your eyes and navigate Buddy, a third person char with your game pad.More about the game on the homepage of our master program:http://www.medien-spielekonzeption.de/2018/04/12/ein-kleines-helferlein-im-virtuellen-raum/
A board game based on 2 known digital games.Created as a project in the course Game Elements.Gather resources from the resource pool, defeat other players in card duels and destroy their buildings.Players fight over resources and try to progress their own building.The buildings are based on a randomly chosen blueprint.
Projects to which I have contributed during Global Game Jams in various roles – such as musician, developer, or audio designer. Find my profile here!